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The Persona 5 Royal beta has ended – MKDEV has released the final version of the crack.

 

The Persona 5 Royal beta has ended – MKDEV has released the final version of the crack.

Last night, the MKDEV group released the final version of the Persona 5 Royal hack.

- beta testing has successfully concluded.


The hack is designed for game version 1.03b. MKDEV noted that the hack has been thoroughly tested and is now stable. Unlike the alternative crack for version 1.04, which uses a hypervisor, this hack does not use the kernel driver.


Meanwhile, development of the hypervisor-based hack for version 1.04 continues—a bug that caused a blue screen has been fixed. However, the hypervisor-based hack currently only works on AMD processors.


MKDEV also shared some interesting details: they claimed that hacking via the hypervisor took only two days and was "10,000 times easier" than manually hacking version 1.03b. This opens up enormous potential for hacking other Denuvo games—if MKDEV decides to pursue it, of course.


In any case, MKDEV's hypervisor code is publicly available, and it's likely that if not MKDEV, then others will decide to try cracking Denuvo this way. Unlike regular cracks, hypervisor-based hacks have a number of requirements for proper operation:

  • Enable SVM mode in BIOS settings
  • Enable test signing mode via bcdedit (bcdedit /set testsigning on)
  • Leave secure boot disabled
  • Leave Windows Defender Memory Integrity and Credential Guard (VBS and HVCI) disabled.
  • Leave "Hyper-V" and "Windows Hypervisor Platform" disabled in Windows Features
  • Kernel level anti-cheat will cause problems, make sure it is also disabled (eg Vanguard)

However, if this allows new products to be hacked within a few days, then some users would probably be willing to make compromises associated with the required settings for such a hack to work.


Apparently, classic hacks are still unavoidable—at least for the stable operation of the hack and the guaranteed preservation of the game for future generations. However, hackers could use a quick hypervisor hack to damage Denuvo's reputation in the first weeks of release, and only manually hack the final versions of games (if the publisher never removes Denuvo after a while). This would significantly reduce their workload, and players would still have access to, albeit unstable, hacks for new games. However, it remains to be seen whether other hackers will be interested in this method.

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